Hides non-matching rows live.
How to read this
For each archetype: the FH6 car-type it maps to, then a parameter table with realistic ranges and the why. Ranges are mainstream/accepted, not driver-style outliers. All numbers metric to match your in-game menu (kg/mm springs, mm ride height, deg alignment, psi tires, % brake bias, Nm or % diff).
Confidence tags: high well-documented from teams/engineers · medium ranges agreed across multiple sources · inferred from class regs or extrapolation. Race-car numbers come from set-up sheets, engineering interviews, and published teardowns; trade-secret stuff (exact F1 wing maps, factory team damper curves) is deliberately not faked.
Universal sanity checks before you tune anything:
- Front camber is almost always more negative than rear on race cars (opposite is true on drift cars).
- Toe-out front + toe-in rear is the standard race baseline — turn-in + stability.
- Stiffer = smooth track, softer = bumpy track. This trumps "more downforce = stiffer" most of the time.
- Diff preload high = stability, low = rotation. Power ramp high = traction on exit, low = rotation on exit.
- Brake bias is 50–60% front almost everywhere on the planet. Anything outside that is a tell something's wrong.
LMP / Hypercar (Le Mans prototype)
FH6 mapping: Track Toys, Hypercars, Race Cars (LMP/sports racing prototype) — e.g. P1 GTR–style, 919 Evo, R18, modern LMH. Stock P1 sits closer to Road/Track.
| Parameter | Range | Why |
|---|---|---|
| Tire pressure (hot) | F 24–28 / R 22–26 psi high | Hot target. Cold start ~3 psi lower. Front higher because front loaded harder on entry braking under heavy downforce. |
| Ride height | F 40–60 / R 55–80 mm high | Aero-driven. Rake (rear higher) feeds the floor/diffuser. Lower = more downforce until floor stalls or bottoms. |
| Spring rate | F 200–350 / R 250–400 N/mm medium | In kg/mm: ~20–35 F, 25–40 R. Very stiff — they need to hold ride height under huge downforce, not just absorb bumps. |
| Front camber | −3.0 to −4.5° high | High lateral load + tall sidewall flex demands it. |
| Rear camber | −1.5 to −2.5° high | Lower than front — traction off corners matters more than peak grip mid-corner. |
| Front toe | 0 to −0.10° (toe-out) medium | Light toe-out for turn-in, but small because steering inputs already at the limit. |
| Rear toe | +0.10 to +0.25° (toe-in) medium | Stability under power, helps the diff hook up cleanly. |
| Caster | +5 to +8° medium | Usually fixed by suspension geometry. High caster = self-centering + dynamic camber gain when steered. |
| Anti-roll bar | Stiff F, slightly softer R high | Front ARB ~80–100% of max, rear ~60–80%. Adjusted for balance, not roll control (springs handle that). |
| Aero (downforce) | Max-ish for tight tracks, trimmed for Le Mans high | Le Mans Mulsanne setup runs ~60–70% of high-downforce config. Spa/Fuji = closer to max. |
| Brake bias | 55–58% front high | Higher front bias than GT cars because of huge front-end weight transfer under heavy braking + downforce. |
| Differential (locking %) | Accel 50–70% / Decel 30–50% / Preload 60–120 Nm medium | Salisbury/clutch-pack LSD. Lower decel lock so the car rotates on lift; higher accel for traction. |
GT3 / GT2
FH6 mapping: GT cars, GT race, Road Race, Supercar/Race — Huracán GT3, 911 GT3 R, M4 GT3, R8 LMS. Your Audi R8 V10 Performance when set up for sprints/circuits leans this direction.
| Parameter | Range | Why |
|---|---|---|
| Tire pressure (hot, dry) | 26–27 psi all four high | Pirelli/Michelin GT3 target. Wet: 30–31 psi (smaller patch, drives water out). |
| Ride height | F 55–75 / R 60–85 mm high | Mild rake. Bumpier tracks like Bathurst run higher; smooth tracks like Paul Ricard run lower. |
| Spring rate | F 110–160 / R 130–180 N/mm medium | ~11–16 / 13–18 kg/mm. Softer than LMP because downforce is lower. |
| Front camber | −3.5 to −4.5° high | Keeps contact patch square under high cornering G. Watch tire-temp spread: F outer–inner gap < 9°C is the goal. |
| Rear camber | −2.0 to −3.0° high | Less than front. Rear temp spread target ~5°C. |
| Front toe | −0.05 to −0.15° (toe-out) high | Toe-out for turn-in response. More = sharper but warmer outer fronts. |
| Rear toe | +0.10 to +0.25° (toe-in) high | Toe-in for traction + stability under power. |
| Caster | Max available (~7–9°) high | Standard advice: run max caster until you feel high-speed corner understeer, then back off. |
| ARB | F mid-stiff / R mid-soft medium | Balance tool. Front ARB up = more understeer. Rear ARB up = more oversteer. |
| Aero (downforce) | High but compromised with drag high | Front splitter usually maxed; rear wing 80–100%. BoP-regulated in real series. |
| Brake bias | 54–58% front high | 54–55 for rotation-friendly tracks, 57–58 for high-speed stability. Drivers adjust on-the-fly ±2%. |
| Differential | Preload 60–100 Nm / Power 40–60% / Coast 20–40% medium | Lower preload helps rotation; higher coast = more entry stability but kills rotation. |
Touring car (TCR / BTCC / WTCR)
FH6 mapping: Sports Cars, Modern Sports Cars, Hot Hatch race-prepped — Civic Type R TCR, Cupra Leon, Golf GTI TCR, Audi RS3 LMS. Mostly FWD with a few AWD.
| Parameter | Range | Why |
|---|---|---|
| Tire pressure (hot) | F 28–32 / R 26–30 psi medium | Higher than GT3 — narrower tires, less downforce, smaller contact patch optimization. |
| Ride height | F 60–80 / R 60–85 mm medium | Less rake than GT3, lower aero contribution. |
| Spring rate | F 90–140 / R 70–110 N/mm medium | ~9–14 / 7–11 kg/mm. Front stiffer for FWD weight bias. |
| Front camber | −3.0 to −4.0° high | FWD eats front tires; you need every bit of contact patch under load. |
| Rear camber | −1.5 to −2.5° medium | Often less negative — helps the rear come around (FWD wants rotation). |
| Front toe | −0.10 to −0.20° (toe-out) high | More toe-out than GT3 — FWD needs aggressive turn-in to counter natural understeer. |
| Rear toe | +0.10 to +0.30° (toe-in) high | Rear toe-in adds stability and helps rotation paradox: rear "plants" so front can attack. |
| ARB | F soft / R very stiff high | Classic FWD trick: lift the inside rear to free up rotation. Rear ARB often near max. |
| Aero | Modest splitter + small rear wing medium | Maybe 200–500 kg total at 200 km/h — fraction of GT3. |
| Brake bias | 60–66% front high | More forward than GT3 because of front weight bias on FWD. |
| Differential | FWD: mechanical LSD, preload 40–80 Nm / Power 30–50% medium | FWD diffs walk a tightrope — too locked = torque steer + understeer, too open = inside wheel spin. |
Formula (F1 / open-wheel)
FH6 mapping: Formula Cars, Open-wheel Race — modern F1, F2, IndyCar. Stripped chassis, exposed wheels, max downforce-to-weight.
| Parameter | Range | Why |
|---|---|---|
| Tire pressure (hot) | F 23–26 / R 21–24 psi high | Pirelli F1 starting pressures, mandated minimums. Lower than GT — softer compounds, more sidewall flex tolerated. |
| Ride height | F 15–30 / R 50–80 mm high | Extreme rake. Modern ground-effect cars run F as low as plank wear allows. Front always lower than rear. |
| Spring rate | F 350–700 / R 250–500 N/mm medium | Insanely stiff — heave springs + torsion bars hold ride-height windows for ground-effect aero. Numbers approximate. |
| Front camber | −3.0 to −4.0° high | FIA caps camber per generation. Track-dependent within a small window. |
| Rear camber | −1.0 to −2.5° high | Rear prioritizes traction off corners (especially with high-torque hybrid units). |
| Front toe | Slight toe-out high | Sharp turn-in. Numbers are tiny by F1 standards — fractions of a degree. |
| Rear toe | Slight toe-in high | Stability on exit, helps with rear tire heat. |
| Caster | Fixed per chassis, ~10–14° medium | Not adjusted weekend-to-weekend in F1. |
| ARB | Track-dependent, often near max high | Monaco soft, Monza stiff. Heave + roll bars handle different jobs. |
| Aero | Monaco max → Monza min high | Biggest single-variable swing in motorsport. Front wing flap micro-adjusted per session. |
| Brake bias | 54–58% front, driver-adjustable ±2% high | "−5 clicks" you hear on radio = ~1% rearward shift from baseline. Per-corner adjustment. |
| Differential | Multi-stage (entry/mid/exit) high | F1 diffs are electronically controlled per corner — not a single setting like other classes. |
Rally (umbrella — WRC, Rally2, classic)
FH6 mapping: Rally Monsters, Classic Rally, Rally Cars, Modern Rally. Surface-dependent setup philosophy — gravel vs tarmac are almost different cars.
Gravel spec
| Parameter | Range | Why |
|---|---|---|
| Tire pressure | F 30–36 / R 30–36 psi medium | High to protect sidewall + minimize puncture risk on rocks. Tarmac runs lower. |
| Ride height | 150–220 mm high | Clearance trumps low CG. Sumps, control arms, exhaust all need to survive. |
| Spring rate | F 40–80 / R 40–80 N/mm medium | Soft. ~4–8 kg/mm. Compliance keeps tires on the ground over rough surfaces. |
| Suspension travel | ≥150 mm minimum, often 200–300 high | Long-travel coilovers eat compressions and jumps without bottoming. |
| Front camber | −1.0 to −2.0° high | Much less than tarmac racing — softer chassis already produces camber under roll, and gravel doesn't reward static camber. |
| Rear camber | −0.5 to −1.5° medium | Slight negative. Driver pendulum/handbrake tricks rotate the car, not static geometry. |
| Toe | F 0 to slight out / R slight in medium | Mild settings; the surface itself moves so static toe matters less. |
| ARB | Soft both ends high | You want independent wheel travel, not coupled roll resistance. Some cars even disconnect them for gravel. |
| Brake bias | 55–62% front medium | Adjusted per stage. Loose surfaces tolerate higher rear bias because lock-up doesn't ruin everything. |
| Differential | Active center diff + mech LSDs F/R high | Modern WRC: electronically variable center torque split. Older cars: viscous + clutch-pack LSDs locked aggressively. |
Tarmac spec (same car, swapped setup)
| Parameter | Range | Why |
|---|---|---|
| Tire pressure | F 24–28 / R 24–28 psi medium | Lower than gravel — bigger contact patch, more grip. |
| Ride height | 80–120 mm high | As low as the kerbs allow. Some tarmac rallies allow ~60 mm. |
| Spring rate | F 80–140 / R 70–130 N/mm medium | 2× to 3× stiffer than gravel. Approaches touring-car values. |
| Front camber | −2.5 to −3.5° high | Touring-car-ish numbers on tarmac stages. |
| ARB | Stiff both ends high | Reconnected and torqued up for kerb-attacking tarmac rally. |
Formula Drift / pro drift
FH6 mapping: Drift Cars, Modern Muscle (RWD) — purpose-built FD entries like the Worthouse Supra, Papadakis Corolla, FD Z. Not a touring-car setup with the e-brake bound.
| Parameter | Range | Why |
|---|---|---|
| Tire pressure | F 30–40 / R 18–28 psi high | Rear lower — pressure goes way up during a run, so cold-start ~18–22 hits ~30+ hot. Front higher to preserve sidewall under huge steering input. |
| Ride height | F 90–120 / R 100–130 mm medium | Not slammed — competition drift cars run higher than show cars. Suspension needs to work. |
| Spring rate | F 14–18 / R 8–14 kg/mm high | Counterintuitive: soft for a stance look but stiff for a race car. Front stiffer than rear so the rear can squat and load the tire on throttle. |
| Front camber | −4 to −7° high | Extreme. Sized so that at ¾ steering lock the lead tire reads zero camber — that's where it grips during a run. |
| Rear camber | +0.5 to +1.5° (positive!) high | Yes, positive. Soft rear squats under power → big negative camber gain → net contact patch is flat at the moment grip matters. |
| Caster | +8 to +14° (max possible) high | Massive caster gives dynamic negative camber on the lead wheel through steering input + self-centering on transitions. |
| Steering lock / angle kit | 60–72° at the wheel high | Knuckles + tie rods modified for huge angle. Not adjustable on stock geometry. |
| ARB | F medium / R thick medium | Fat rear bar helps transitions and keeps the car responsive when stomping throttle. |
| Brake bias | Independent hydro handbrake to rear, foot brake ~65–75% front medium | Two systems — foot brake is heavily front, e-brake feeds rear only to break grip. |
| Differential | Welded or 2-way clutch-pack locker high | Spool/welded for amateurs, 2-way ramp clutch-pack for pros. Power and coast both highly locked. |
Drift counterintuitive truths: soft springs, positive rear camber, almost no rear toe-in. Everything you "know" from race-car tuning gets flipped.
Time Attack (Super Lap, Pikes Peak Unlimited)
FH6 mapping: Track Toys, Extreme Track Toys, Modified — basically maximum-downforce purpose-built lap-record cars. Robin Shute's PP car, World Time Attack monsters.
| Parameter | Range | Why |
|---|---|---|
| Tire pressure (hot) | F 24–28 / R 22–26 psi medium | Slick/semi-slick targets. Sticky enough that lower pressures work without overheating. |
| Ride height | F 50–80 / R 70–110 mm medium | Big rake — these things are essentially open-class LMPs with regulations off. Floor/diffuser dominate. |
| Spring rate | F 150–300 / R 180–350 N/mm inferred | ~15–30+ kg/mm. Aero load forces them stiff; bottoming on Pikes Peak switchbacks is catastrophic. |
| Front camber | −3.5 to −5° medium | Max-out territory. No regs cap them. |
| Rear camber | −2 to −3° medium | Similar to GT3 logic — less than front for traction. |
| Aero | 2000+ kg at top speed possible high | Some PP/WTAC cars exceed 1:1 downforce-to-weight. Front splitter + canards + multi-element wing + diffuser all maxed. |
| Brake bias | 55–60% front medium | Adjusted per session — Pikes Peak braking zones change with altitude/temp. |
| Differential | Aggressive accel lock 60–80% medium | Single-lap car — driver puts it all in, diff helps put 1000+ hp down out of switchbacks. |
Drag (Pro Stock, Pro Mod, drag radial)
FH6 mapping: Modern Muscle, Retro Muscle, Modified — anything with stupid power and a straight-line mission. Real-world physics here is all about controlled weight transfer.
| Parameter | Range | Why |
|---|---|---|
| Tire pressure | F 35–50 / R 4–14 psi high | Front: rock-hard skinnies (less rolling resistance). Rear slicks: very low to expand contact patch on launch. |
| Ride height | F low static / preloaded for rise medium | Front compressed ~30–35% at static ride height so it has room to extend on launch. |
| Front spring | Light — 90–180 lb/in (~16–32 N/mm) high | Soft front lets it rise quickly = weight transfer onto rear slicks. |
| Rear spring | Stiff or as preload to limit squat medium | Goal: enough squat to plant the tire, not so much it unloads the front. |
| Camber/toe | Near-zero, slight toe-in medium | Straight line = no camber needed. Slight toe-in for stability at speed. |
| Front shock | Soft extension, medium compression high | Lets front rise smoothly, then resists return so transfer doesn't snap back. |
| Rear shock | Stiff compression on launch high | Controls squat rate. Too soft = wheelhop. Too stiff = no transfer. |
| Wheelie height | Tires <6" off ground high | More than that = wasting energy that could have gone forward. Iconic wheelstands are usually a tune-out, not a goal. |
| Brake bias | N/A for the run — chute does most stopping medium | Bias matters only for the return road / lower-class cars. |
| Differential | Spool — fully locked high | Both rears spin together. Any open-ness wastes torque. |
Road/Track (street-legal performance, club track day)
FH6 mapping: Modern Supercars, Super Saloons, Sports Cars, Modern Sports Cars, Hot Hatch (factory tune) — your Audi R8 V10 Performance in factory trim, P1 (non-GTR), 911 GT3 RS, M4 CS, Civic Type R.
| Parameter | Range | Why |
|---|---|---|
| Tire pressure | F 30–35 / R 30–34 psi street; track set ~32–34 hot high | Street prioritizes wear and noise. Track day: bleed down hot to ~32–34. Cup 2/R-comps want ~28–32 hot. |
| Ride height | Factory or −10 to −20 mm high | Lowering more than ~25 mm usually wrecks geometry — bumpsteer, roll-center migration. |
| Spring rate | F 6–10 / R 8–12 kg/mm street-track medium | Stock cars run softer (~3–6 kg/mm). Track-focused coilovers like Öhlins R&T sit here. |
| Front camber | −1.5 to −2.5° street / −2.5 to −3.5° track high | Street −1.5° preserves wear. Track −3 or more eats inner edge unless you also rotate tires. |
| Rear camber | −1.0 to −2.0° street / −1.5 to −2.5° track high | Common rule: 1–1.5° less than front. |
| Front toe | Zero to slight in (street) / zero to slight out (track) high | Street toe-in for wear/highway stability. Track zero toe for max grip, slight toe-out for turn-in. |
| Rear toe | +0.05 to +0.15° (slight in) high | Stability. Going to zero rear toe frees rotation but reduces stability. |
| Caster | Factory (5–8°) medium | Rarely changed on street cars; usually not adjustable without arms. |
| ARB | Factory or 1 step up medium | Factory bars are usually well-balanced. Aftermarket fronts often make hot hatches push more. |
| Brake bias | Factory (typically 60–66% front, fixed) high | Street cars don't have driver-adjustable bias. ABS handles the rest. |
| Differential | Factory eLSD / mech LSD; preload N/A street-tunable medium | Modern AWD (R8, GT-R) has active center diff. RWD GT3 has factory mech LSD that's well-mapped. |
Off-road truck (Trophy Truck / Baja / Ultra4)
FH6 mapping: Offroad, Trucks, Buggies, Rally Monsters (heavy) — Trophy Truck, RZR, Ford Raptor R race-prepped, Baja prerunners.
| Parameter | Range | Why |
|---|---|---|
| Tire pressure | 12–25 psi high | Wide range — high speed sections higher, technical rock-bashing lower. |
| Ride height (static) | 300–450 mm high | Massive clearance. Frame stays clear of every rock and rut they aim at. |
| Suspension travel | F 600–700 / R 700–900 mm high | Yes — 24–35" of wheel travel. Bypass shocks with multi-zone damping. |
| Spring rate | F 100–200 / R 80–160 lb/in (very soft) high | Soft. Compliance lets the truck absorb 100 mph G-outs without unloading the tires. |
| Damper philosophy | Bypass shocks — soft mid-stroke, firm end-stroke high | Zone damping: float over small stuff, brick wall at the bottom of travel to prevent bottoming. |
| Camber | Near zero, slight negative front medium | No high-load cornering at GT3 levels. Compliance handles attitude, not static angle. |
| Toe | Slight toe-in front, slight toe-out rear (on solid axle) medium | Independent front: very slight toe-in. Stability-first. |
| Brake bias | 60–70% front medium | Front-heavy because rear is loose on dirt — too much rear locks tires constantly. |
| Differential | Spool or locked F/R, selectable center high | Most trucks run a spooled or selectable-locker rear. AWD (rare) uses fully variable center. |
Differential cheatsheet (cross-archetype)
| Setting | What it controls | Tune toward... |
|---|---|---|
| Preload (Nm) | Static lockup before any torque applied | High = stability + on-center push (LMP, drag). Low = rotation, easier mid-corner (touring, GT). Range across racing: 40–150 Nm typical. |
| Power ramp (accel %) | How aggressively diff locks when you're on throttle | High (60–80%) = traction on exit + understeer in. Low (30–50%) = rotation on exit, harder to put power down. Drift cars run effectively 100% (welded/spool). |
| Coast ramp (decel %) | How aggressively diff locks on lift/braking | High (50%+) = stability under braking, kills entry rotation. Low (20–40%) = rotation on lift/trail-braking. Most race cars favor low coast. |
| Center (AWD) | Front/rear torque split | Rally locked to ~50/50 or active. Road AWD biased rear (R8 60–70% rear default). Tuning rear-biased opens rotation; front-biased plants on power. |