FH6 · Tire Compound Guide

How FH6 tire compounds actually work

FH6 keeps the same compound model as FH5 with minor physics tweaks. There are 9 compounds available in upgrades. Each has a grip ceiling on each surface, a PI cost, and a sidewall stiffness that interacts with pressure differently. Critical truth: the compound is your maximum grip ceiling. Suspension can ruin it, but nothing makes a tire grip beyond its compound's ceiling on that surface.

The hidden mechanic everyone misses: compound choice also changes PI cost. Off-road tires are ~17 PI cheaper than race slicks for similar dirt grip — so people stack engine upgrades with the saved PI. That's why off-road dominates: not because it's the best tire, but because of the PI arbitrage. When you compare tires "at the same class," off-road has more horsepower than slicks have grip on tarmac. This is the entire meta in one sentence.

Performance data (FH5 baseline, FH6 effectively identical)

Lap times in seconds from a community test using two cars averaged. Lower = faster. The same relative ordering holds in FH6 with minor changes to drag and slicks for hypercars.

Dry asphalt (avg lap, two cars)

CompoundTimeNotes
Slicks1:01.0The actual best on tarmac. No surprise.
Semi-Slicks1:01.6Half a second behind slicks; cheaper PI.
Drift1:02.5Surprisingly OK on tarmac, predictable slip.
Rally1:02.6Faster than sport on tarmac. This is the secret.
Offroad1:03.7Loses 1.5–2 sec/lap on tarmac vs slicks.
Sport1:04.0Worse than rally on tarmac. Mostly obsolete.
Street1:04.0Default. Fine for low-class builds only.
Drag1:06.9Terrible in corners. Built for straight launch.

Wet asphalt

CompoundTimeNotes
Semi-Slicks1:02.8Best in the wet on tarmac. Slicks lose their edge.
Slicks1:03.3Still good, but no longer the fastest.
Rally1:04.0Reliable wet performer.
Offroad1:05.4Worse than rally on wet pavement.
Sport1:05.0Mediocre.
Street1:06.4Bad in the wet.

Dirt (dry)

CompoundTimeNotes
Offroad50.0Best on dirt. Period.
Rally51.61.6 sec back. Solid second.
Semi-Slicks52.6Surprisingly viable on dry dirt — not great in turns.
Snow53.1On dirt, snow tires perform like sport tires.
Slicks53.3Worse than semi-slicks on dirt (less compliant patch).
Sport53.6Bad on dirt.
Street53.9Bad on dirt.

Dirt (wet) & snow surface

CompoundWet DirtSnow surface
Offroad50.150.5
Rally51.651.7
Semi-Slicks53.153.9
Snow54.553.5
Street54.254.3
Snow tires are mid even on snow. Offroad beats them on snow by ~3 seconds. The "snow" compound is one of the worst in the game outside very specific cosmetic/themed builds.

Speed bowl (top speed + lateral grip)

CompoundTop speed (mph)Avg G
Slicks1371.28
Semi-Slicks1351.25
Rally1321.20
Drift1331.18
Street1301.10
Sport1311.13
Snow1301.08
Offroad1260.97
Drag1221.03

Compound picker by use case

Surface mixClassPickWhy
100% tarmac (Road, Sprint, Circuit)S2 / XSlicksMaximum grip ceiling, every tenth matters.
100% tarmacA / S1Semi-Slicks or SlicksSemi-slicks save PI for power; often the meta in A class.
100% tarmacB / C / DRally or stock/streetSlicks too expensive PI-wise. Rally beats sport here. Drag tires also a sleeper pick C/B class.
Mixed (mostly tarmac, some dirt sections)anyRallyThe "do-everything" tire. Faster on tarmac than sport, faster on dirt than anything except offroad.
Mixed (half & half)anyRallyThis is where rally shines. Offroad punishes you on the road sections.
Mixed (mostly dirt, some tarmac)A and upOffroadThe tarmac sections aren't long enough to matter. Lower PI = more power.
100% dirt (Dirt Circuit, Cross Country)anyOffroadBest dirt tire. Rally is the only competition and loses by 1.5 sec/lap.
Snow surface (themed events)anyOffroadYes, offroad beats snow tires on snow. Snow tires are vestigial.
Drift / freeroam funanyDrift (or stock/snow)Drift tires give predictable slip. Some builders prefer the least grippy stock or snow tires for smoother slides on older RWDs.
Drag raceanyDragBest launch. Murder in corners. Choose only for the dragstrip.
FD-style competition driftS1/S2Drift tiresSoft enough to break grip controllably, sticky enough to put power down between transitions.

Why off-road tires are overused (and when you should ignore that)

Walk into any FH6 mixed-surface lobby and 80% of cars are on off-road tires. Reasons:

When off-road is the wrong call

The road-heavy mixed scenario. If the course has long tarmac sections — Goliath-style or anything with significant highway/road segments — off-road costs you ~1.5–2 sec/lap on each tarmac portion. Rally tires win the math: small penalty on dirt, big gain on road.
Top speed runs. Off-road tops out around 126 mph in the bowl test vs. 137 on slicks. If the course has a 1.5+ km straight, you're losing serious time.
Wet pavement. Off-road is worse than rally on wet pavement. If the season is wet and the race has any tarmac, rally beats off-road outright.
Decision rule of thumb:
  • Surface 80%+ dirt → offroad
  • Surface 50–80% dirt → offroad if dry, rally if wet
  • Surface 20–50% dirt → rally always
  • Surface <20% dirt → slicks/semi-slicks, eat the off-road sections

Pressures & tire widths in FH6

Starting pressures (hot target)

CompoundFront (psi)Rear (psi)Notes
Stock / Street / Rally26–2826–28Default. Adjust ±0.5 to balance temps via telemetry.
Sport~28~28Mid-class baseline.
Semi-Slicks / Slicks~32~32Stiffer sidewall needs more pressure to keep patch shape under high load. Add ~+0.5 for race/GP/prototype.
Drift~32low–high (test)Two schools: low rear for grip-then-slip, high rear for predictable slide. Test both.
DragmaxminFront high = less rolling resistance. Rear low = max contact patch on launch.
Offroad22–2722–27Low pressures give that "glued" feel on rough terrain.
Snow26–3026–30Mostly cosmetic compound anyway.
Use telemetry, not the menu. Tire menu → temps page during a hot lap. Target the outside/middle/inside spread:
  • Inside hotter than outside = too much negative camber, or pressure too low
  • Outside hotter than inside = too little camber, or pressure too high
  • Middle hotter than edges = overinflated
  • Middle cooler than edges = underinflated
Adjust 0.5 psi at a time. Camber and pressure are coupled — change one, recheck both.

Tire width upgrades

FH6 made front tire width upgrades meaningfully valuable — bigger change than in FH5. Always leave at least one front-width step in your PI budget. Rear widths matter most for RWD putting power down; front widths matter most for turn-in and trail braking.

Differential note (tire-adjacent)

FH6 added a quirk: the rally differential often feels better on tarmac than the race differential on RWD builds at higher classes. Worth testing for any mixed or even road-only car if your race diff feels snappy.

Last updated: 2026-06-07 · sources: community tire tests on FH5 (Carbon & Killem two-car benchmark), FH6 tuning guides (Grindout, ForzaFire), Reddit r/ForzaHorizon FH6 compound discussion, Official Forza Forums.